No input after LoadLevel on iOS

Hello,

I have project that runs well on Win,Mac, Simulator, and also “Run on Mobile Simulator”, but when run on iOS, it shows the touch handle functions are called in the beginning, but as soon as i open a level nothing works. Can’t find any touch related breakpoints that stop the app either. All i can see is a iOS GamePad with all the renderings, without input. It works on mobile simulator, so I assume the level setting is totally correct, and the input was working in the main menu, so I assume the app on iOS can actually get input. This behavior can be reproducable so far by changing levels. I tried to put a breakpoint to Set Input UI only in the c++ code, thinking there might be hidden blueprint that calls it, but there isn’t

Please, need help urgently.

Solved my own issue… not sure why unfocusing or loading WebUI plugin (not sure which action) somehow changes the Visibility to No Hit Test. i didnt ask for it, and somehow this no hit test consumes the input. All i need to do is to set the visibility to collapse again.