Is there any way to create a Tiled Texture only created in a Material? … no import just manipulation of UVs.
Hi, could you please explain further? Are you trying to tile a material you already have. Try multiplying the values of the textureCoordinates node, then plug that into the UV input of your textureSample node.
Oh then you might try the “frac” node to tile the uv coord space
An oldie but a goodie.
Check it out.
Marble, for instance, can be done procedurally like this in 2 shakes.
(And baked to make the cost something normal).