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No import Tiled Texture only in Material?

Is there any way to create a Tiled Texture only created in a Material? … no import just manipulation of UVs.

Hi, could you please explain further? Are you trying to tile a material you already have. Try multiplying the values of the textureCoordinates node, then plug that into the UV input of your textureSample node.

I think I’ve found a way to do it …

Oh then you might try the “frac” node to tile the uv coord space

An oldie but a goodie.
Check it out.

Marble, for instance, can be done procedurally like this in 2 shakes.
(And baked to make the cost something normal).

I made a tutorial recently on this for manipulating UVs.

Hope, you will find it useful.