Hi,
I’ve created a 3d widget menu around my hand.
I’m loading images(jpg/png) from file using a c++ function and then ‘set brush from texture’. In debug all works fine. In the shipping version(windows) all my images turn white exept the ones that I defined right in the widget.
The filepaths of the pictures are the same in debug/shipping version.
Try do add image directories to both additional directories to cook - asset and non-asset. In theory only asset directory should work, but sometimes it doesn’t… That should do. You will find these settings in ProjectSettings>Packaging.
In generall debug/development build is more like a copy of a editor game binary. Shipping is the onle one “real” standalone build which behaves differently. Really important to test your project in shipping build as often as possible.
We are having the same issue again! The images of all menu items dissapeared again in the shipping version. Adding them to asset and non-asset doesn’t do the fix anymore.