I have exported my textures from substance designer to unreal but i cant see any height value in my material and also the material looks too bright. I know i have a height map but i dont know where to plug it into in the node editor. Also i have installed the substance plugin but it doesn’t work i think. How can i activate the height map?
From my experience with SD it’s because textures are imported with sRGB unchecked. Height texture goes in World Displacement input. You need to enable tessellation in the material first.
you mean enable tessellation in UE4 right? How can i do this. ?
In the material search for it.