no head movement on metahuman when rendering

Hi there. I am using the latest Unreal 5.2.1 and goin a bit crazy here and curious if anyone else had this issue.
I am trying to render a simple sequence with a meta human. I have recorded a livelink performance and imported the raw file (with head movement enabled). Everything looks great when I play it back in real time, but when i render it, the head animation seems to dissapear and the metahumans head just stays stationary (the eyes and face and mouth do keep their animation however)
Has anyone had this?

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