I have a problem with my grass. In both the editor and in the PIE, the grass is present. But when I build my game, it is not there. What may case this issue? I am sure it is not caused by scalability settings or nodes setup. Thanks!
For some reason, the system thinks your grass doesn’t need packaging.
Take a look at the various elements in the reference viewer and try to find to one that has nothing connected to it ( left hand side ).
By this, I mean, the assets that make your grass. Depending on how you’re doing it, that would be things like:
-
The mesh
-
The grass type ( if you’re using landscape grass node )
Thank you for answer! It looks like on this screenshot. I think everything is connected.
I should also mention that it worked before.
Did you get any errors in the packaging log?
Also, apparently, in the actual grass material, do you have:
Used with Instances Static Meshes
and
UseStaticLighting
checked?
PS: Another thing you can try is manually just putting one of the grass meshes in a level that does get packaged.
PPS: Come to think of it, I don’t see a mesh in your reference chain…