No grass in build game

I have a problem with my grass. In both the editor and in the PIE, the grass is present. But when I build my game, it is not there. What may case this issue? I am sure it is not caused by scalability settings or nodes setup. Thanks!

For some reason, the system thinks your grass doesn’t need packaging.

Take a look at the various elements in the reference viewer and try to find to one that has nothing connected to it ( left hand side ).

By this, I mean, the assets that make your grass. Depending on how you’re doing it, that would be things like:

  1. The mesh

  2. The grass type ( if you’re using landscape grass node )

Thank you for answer! It looks like on this screenshot. I think everything is connected.

I should also mention that it worked before.

Did you get any errors in the packaging log?

Also, apparently, in the actual grass material, do you have:

Used with Instances Static Meshes

and

UseStaticLighting

checked?

PS: Another thing you can try is manually just putting one of the grass meshes in a level that does get packaged.

PPS: Come to think of it, I don’t see a mesh in your reference chain…