No GPU Scene Depth Collisions on Particles if Scene Capture Camera w/ Render Target in Scene

Dear Community,

Here is a second video in a new 3rd person project in 4.19 preview 6

Has anyone encountered this issue and found a work around?

Is anyone having issues with getting GPU particles to collide with the scene depth in 4.17 or 4.18?


Short version:
If I place a **scene capture camera **with a render target texture into a scene, even in the 4.18 Content Examples demo, GPU particles stop colliding with scene depth.

This is stopping me from really embracing 4.17-4.18 for my main project and I am having trouble imagining that no one has encountered this issue, any solutions would be most appreciated!

It also happens in** 4.19 preview 6**