A weird foilage issue - follow up on Foilage broken…
To investigate this issue, I created a new project in both Unreal 5.3 and 5.7, imported the Megascan set of plants from my Epic Games Library I used for this set, it is compatible up up to version 5.3 (which I selected to import on 5.7). No problems on import.
It contains an overview level and that shows all the assets properly. I opened it, switched to foilage mode, added one of the assets from that package, saved the foilage type. The brush-dome showed and I could paint the asset as I expected.
Now I added a separate level, switched to foilage mode, using the same definition as in the Overview level. Now, in Paint, NO brush dome appeared, in the very same setting as in the overview level. However, FILL did fill the whole floor. Single assets could be selected and removed, and when I clicked “invalid”, all painted assets were selected, where in the overview level, none is.
Placing the assets manually does work ((here I didn’t have the distance problems…) but foilage doesn’t work for some reason. As in the the mentioned thread, I had no problem at all in the original project.
Can anyone give me a clue on what is going on?