I’m getting this error as I’m using “Duplicate Asset” in my blueprint script. I’m also noticing the asset is no longer there when I restart the editor.
Is this maybe a bug with the “Duplicate Asset” Node??
Sharing here for others that might come across this…
The issue is that when duplicating an asset to file, it saves in memory, but not on disk (despite showing in the content browser).
There are asset tools like Save Loaded Asset etc. that should do the job but I found this not to be the case (maybe because I’m triggering it from PIE, not from the editor itself). The solution that worked for me (and someone else according to another post I found) was to rename the asset. This seems to understand it’s dirty and properly saves it to disk.