I met some error when compiling source code UE5.1.1, but it still can run the project.
When I build server, first I met
The command “……\Build\BatchFiles\Build.bat - Target=“UnrealEditor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6.
error, then I move it in disk D and even change my folder name to prevent it(it is said that path is too long but I can’t change my project name)
After compile, nothing is Binaries/Win64
I think maybe I should restart from cloning the source code UE5.1.1, maybe it is because the error during the UE5.1.1 Editor compiling