No execution pins on Cast To BP_PlayerCharacter node?

I’m very new to Unreal Engine and trying to follow the “Setting Up Character Movement” with version 5.3 (found here: Setting Up Character Movement | Unreal Engine 5.3 Documentation).

After adding the “Cast To BP_PlayerCharacter” node in step 3 of “Creating the Animation Blueprint” there are no execution pins on it. The result can be seen below:

Cast To Node - No Execution Pins

Does anyone know if this is intentional (e.g. sometime new introduced in 5.3 without the tutorial being updated) or if I’ve missed something either when adding the node or perhaps somewhere in the configuration?

Thanks!

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You made it a pure cast, I think you can ‘unmake’ it again

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Thanks for the reply. I actually found out that I had done this in the animation graph instead of the event graph so it’s my bad! :slight_smile:

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