Sounds like you’re in a widget, they dont’ have begin play and, indeed, construct is the alternative.
Hi everyone, I`m new with ue4. I start with Gameplay AbilitySystem and cannot seem to create an Event Begin Play node in a GameplayEffect “BP” I have just created (Get PlayerCharacter BP same issue). The only option it is giving me for this is Event Construct. This is most likely a 100% noob question, but it is frustrating me greatly. and help would be appreciated. ¿Try with other version of UE4?
Hi, thx for answer the question. I didnt creat any widget BP class, just a GameplayEffect BP class. When I saw other ppl using this class, inside of the class has Event Begin Play function, This made me a little frustrating.
(Sry for image quality)
Hi, thx for answer the question. I just create a GameplayEffect BP class not widgets class, and inside of GameplayEffect class I still can’t find the same function.
Can you show someone using begin play in a GPE?
I am relatively new to Gameplay Abilities, but I do not think that gameplay effects can contain any OnBegin or similar. Since it’s just sort of an interface for manipulating tags etc.
What do you want to do in it?
Hi thx for the answer. For example changes player stats at start for some testing (I know we can do this with Character Actor class). So if the game effects do not contain any OnBegin or similar I will find other way do some test with it.