Hello, I have switched to 4.16 recently, I’m using a source built 4.16.1 and I can get our game running fine in editor.
I can’t say the same about non-editor builds. Whenever I run a non editor game either as a packaged build or launching through VS, the game hangs on the splash screen and does nothing. looking at the callstacks from both a VS launched and attached to process of a packaged build I noticed it’s coming from ConstructorHelpers::FObjectFinder called from Object Initializer and only for certain assets referenced via file path always come back as NULL.
seeing a pattern that most of the assets are Skeletal Meshes with the naming convention of “Name_Mesh”, I renamed all of these assets in the content browser “NameMesh” thinking the underscore could confuse the object finder like it’s reading them like “_C”. that wasn’t the case. I have also not only renamed the assets but I have also moved them to different folders in the Content Browser. Still no success. I have tried launching a no editor build on a binary UE4 and even on another machine. Issues still occur. I also want to mention that this is only happening with my project. I’ve been having no issues with Example Projects running in No Editor. I’m severely stumped. I don’t call my self a programmer and my C++ knowledge is limited to UE4’s API.
So if anyone here has any ideas, please let me know.
Thanks,