basicly mobile spec then? it depends. you could for example bake interiors with static lamps and use stationary lights for the ones you want or need to cast dynamic shadows. the mobile guideline is max 4 dynamic point or spot lights per mesh object on screen. and you can use a stationary directional light to bake gi and have dynamic outdoor shadows. both shadow mapped or vsm should work.
it’s all about mobility settings. bake everything that doesn’t need shadow movement and limit excessively which lights need dynamic shadows for visuals.