Playing around with UE5 and started bringing in Bridge Assets and noticed there is no Displacement Map applied to them. Neither to the surfaces nor to the 3D Assets. Is this normal?
Also, when I open standalone Bridge, there is no Unreal Engine 5.0 plugin. Only till 4.27
Yeah, things are a little different for UE5. The old Bridge is currently only really aimed at 4.27 or lower.
There are, in fact, displacement maps included in the new megascans assets for UE5. But theyāre not set up in the materials by default, for some reason - though this is likely because itās not inherently used in their setups.
They provide an ARD packed masking map in addition to the normal and the albedo/diffuse map.
This is made up of A(mbient Occlusion), R(oughness) and D(epth).
Displacement on its own is deprecated in UE5, and so thereās nowhere to currently plug it. But you can still connect it up.
Just open up the master material of your choice, and connect the B(lue channel) pin of the ARD texture up to the DEPTH connecting pin on the MF_MapAdjustments function in the middle there.
Apply it / save itā¦ good to go. You can then do things like add your own material adjustments (e.g. Ultra Dynamic Sky wetness when set to rain) and itāll affect it appropriately.
Thank you for your answer, but it does not fully address my question that I could not find suitable for Blue Channel connections in the MF_MapAdjustments Function
Except, displacement isnāt / was never deprecated. Thatās tessellation.
The 2 things arenāt really even related if not for the fact you used to bump tessellation up in order to allow for more displacement to be visibleā¦
Set up your bridge to export the proper file format/size for each map you want to a specific folder, then move into the engine and create the material (usually, people make a master material and then feed textures into instances of it).
The quixel materials have never been good or even something worth considering for any type of application. Since before they got bought out by epic. Up to the last time I attempted it in december, the materials hadnāt improved one bitā¦