Hello, I have configured fall damage in my project, and now if I fall and touch the ground I die, how can I make a pad or water so that I don’t die when I fall?
It depends on how you’ve implemented fall damage, but here’s a general suggestion:
Your best bet may be a simple check before applying the damage to see whether what you’re landing on should inflict fall damage. You can do this via tags or class checking.
I understand, so if I want a floor to have the “NoFallDamage” tag, how do I put it in that object?
Component Tags, OR create a custom collision profile and apply it to the floors collision settings.
On hit → brk result → Get collision profile name != “your custom collision” → apply dmg
Or you apply the custom collision profile to all floors that do dmg. Then your flow logic checks (profile name == “your custom collision”) → apply dmg
Which way you go should depend on which one is more abundant. If I have 400 floors that damage vs 10 that don’t. I’d apply a NoDmgFloor profile to those that don’t dmg. Less work.
You would click it, search for tags under the Actor tab, and then click the plus button







