No current map error in movie pipleline render

Hi, I’ve tried to follow this tutorial https://docs.unrealengine.com/5.2/en-US/movie-render-queue-in-runtime-in-unreal-engine/ to render a move using an editor utility widget.

I get the following error:

LogMovieRenderPipeline: Warning: Unable to start movie pipeline job. No current map.

I assume it’s something to do with me doing this via a utility widget but I don’t have much experience in UE5 so don’t know how to fix it.

I can render the sequence manually without a problem. I want to do this via a blueprint because I want to add some functionality to save some per frame information, and my plan was to open a file, start the render, and have an event outputting the additional data, and then close the file at the end of the render.

Can anyone help? Thanks

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