LogMovieRenderPipeline: Warning: Unable to start movie pipeline job. No current map.
I assume it’s something to do with me doing this via a utility widget but I don’t have much experience in UE5 so don’t know how to fix it.
I can render the sequence manually without a problem. I want to do this via a blueprint because I want to add some functionality to save some per frame information, and my plan was to open a file, start the render, and have an event outputting the additional data, and then close the file at the end of the render.
I ran across this issue too. Turns out the “current map” means the gameplay-time map. So the logic will work if triggered from withing the game-time, not editor-time. It’s a bit frustrating as it makes it more fiddly when you want to script this using some editor utility widgets or something like that, but it works.
I’m really new to the process, so I’m sorry in advance if this is something too advanced for me. Trying to set up a batch render tool for work and following this same tutorial. Could you explain how you would edit the tutorial to work in an editor utility widget?