Hi, I’ve tried to follow this tutorial https://docs.unrealengine.com/5.2/en-US/movie-render-queue-in-runtime-in-unreal-engine/ to render a move using an editor utility widget.
I get the following error:
LogMovieRenderPipeline: Warning: Unable to start movie pipeline job. No current map.
I assume it’s something to do with me doing this via a utility widget but I don’t have much experience in UE5 so don’t know how to fix it.
I can render the sequence manually without a problem. I want to do this via a blueprint because I want to add some functionality to save some per frame information, and my plan was to open a file, start the render, and have an event outputting the additional data, and then close the file at the end of the render.
Can anyone help? Thanks