Repro steps:
Create “First Person C++ Template”
(I upgraded the 4.10 version where I tested it, The crash reporter shows up BTW)
Add:
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = Gameplay )
class APawn* CrashPawn = nullptr;
to “FirstPersonDemoCharacter.h”
and add:
CrashPawn->bUseControllerRotationYaw = false;
To the “OnFire” method.
Then UE4.11 CTD’s when I left click.
Is this sufficient?