No crash reporter on crash

Repro steps:
Create “First Person C++ Template”
(I upgraded the 4.10 version where I tested it, The crash reporter shows up BTW)

Add:
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = Gameplay )
class APawn* CrashPawn = nullptr;
to “FirstPersonDemoCharacter.h”

and add:
CrashPawn->bUseControllerRotationYaw = false;
To the “OnFire” method.

Then UE4.11 CTD’s when I left click.

Is this sufficient?