I’m a bit confused. Why do you want a crash report for a launched project if it didn’t crash? What is the end goal you are trying to accomplish, I might be able to better understand what you are looking for.
In the default settings of packaging, you have a option ‘Include crash report’, so for me if it is checked, the Crash Report executable should be included in the Cook output. This tool allow us to get deeper information of where it crashed and more, later on, we will compile our own CrashReport and we want it to be included.
Fist things first, what the intend of this option, if it is not to include the crashreport.exe in the output?
If it is to include it, we have a bug.
Next, if I set another CrashReport.exe in my Binarie editor folder, is the one that should be included in the cook output?
Make sure you are making a development build, not a shipping build. The crashreporter.exe should be found in the engine>binaries>Win(64) section and we can see it on our end, but will not be included in a shipping build.
I’m in Visual , and launch the project in Development Editor.
After I’m going in "File > Package>windows >Win64, I’m selecting the output folder and wait for the package to be ready.
Then I’m going into the explorer in the target directory that I selected to look for the exe.
Can you send me a copy of your project? I can take a look to see what may be occurring. In every instance that I’ve attempted thus far the crashreporter.exe appears within my folder after packaging.
I removed all the content (FPS C++ Template). I just left 2 asset that I modified at the root of the project if needed, but I don’t think so.
I left the log with the Build Ouput.