No collision with Instanced Static Mesh Component UE5EA

My created instanced static meshes component do not respond to any collision query.

I’ve tried all possible combinations, none work.

A normal static mesh works great and triggers immediately.

Either it’s a bug or I’m just too stupid, I hope the latter :wink:

The picture shows the settings.

I use UE5EA

Update:

The collision only triggers when standing still, if the instances are moving there is no collision message.

I have same problem , do you reslove it?

I also have the same issue in UE5. I can’t get collisions or overlap events to work on any ISM.