Hello! I need help solving a problem in my third-person project. In this project, you control a ball that can gain significant speed and simulate physics. However, when I jump and crash into the landscape, I’m going through it.
Hey there @FujiKann! Welcome to the community! This basically occurs due to the object moving so fast, that it’s collision has moved so much farther than the landscape between frames. There are a number of other ways to mitigate fast moving collision issues. Though first I’d try using CCD (Continuous Collision Detection), you can set this in the actor’s collision details.
NIce Thanks you !
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