Hello,
I recently ran into a problem where the spline mesh generated in-game does not have any collision, it also doesn’t get detected for Line/Sphere tracers. On the other hand things work fine in PIE for the Spline Mesh what I mean is it collides with everything.
- I tried using with all three collision complexity setting.
- I tried adding an extra collision node after ‘add spline mesh component’.
- I tried updating my project to 4.12.5 got some Physics error which I found was an error introduced in 4.12 so i rolled back to 4.11
I need some help on what I am doing wrong and how to fix this solution.
PS- I found that if I specify the static mesh for spline mesh in ‘add spline mesh component’ node then collision doesn’t happen even in PIE so I had to use a separate node ‘Set Static Mesh’