I’ve read alot on this subject and I know that if the Player Capsule is set to Pawn, it won’t have any collision while idle/standing still.
The main problem is this:
I have a door with an Open/Close animation.
If I Open the door AND move against it during the animation, the player is smoothly pushed to the side.
If I Open the door while NOT moving, the door will start to clip through the character and jerk the player aside in large increments.
(I assume it detects that it’s inside another object and tries to correct its position)
First of all, I changed the collision presets on both the character and the door to all possible combinations but nothing seems to make a difference.
Then I tried adding a Hit Event and use that to pause the OpeningAnimation if colliding with player, but the Hit Event won’t fire if the player is idle/standing still.
Another thing is that I would like the Physics Asset of the character affect the capsule.
Basically, some character animations makes the head(Camera) move outside the capsule, like crawling or bending forward.
This, of course, results in camera clipping through walls.
So if the Physics Asset of the player would collide and push the capsule away so the animation can take place without problems, that would be great!
If anyone have any suggestion on either one of these problems, it would be greatly appreciated!