No collision in the TP_FirstPersonBP for UE 4.1.0


in the video below you can see a comparison between the TP_FirstPersonBP in Unreal Engine 4.0.2 and in 4.1.0.
In 4.1.0 i noticed, that the players weapon is missing and that the projectiles are going straight through the walls and that there is no collision for them.
Is this a bug or does it has to be like this in 4.1.0?
Is there a way to change it, so that it is work again like it is in the 4.0.2 version?

Thanks in advanced.

Ace D

Hi AceD,

Thanks for the feedback and a great job with the comparison video. This is 2 known bugs that our developers are currently working on.

Thanks, TJ