No collision clipping in cloth asset but clipping when playing

Hi everyone,

I am having a strange issue with the new cloth asset system.
My cloth simulates perfectly fine in the cloth asset preview window without any clipping.
But when I use this cloth asset on my Metahuman, the legs are clipping through the cloth.
It’s the same animation, the same physics asset.
Any ideas why the behavior is not the same?

Cloth Asset:

While playing in editor:

20241009_115533_UnrealEditor_pqqlRQA0lm

I figured out that this happens as soon as I enable physics simulation on one of the physics bodies in the physics asset.
As long as no body is set to Physics Type Simulated, collision is fine.
Does anyone know why?