This has obviously been asked before but they all seem to give a different answer…
What is the best way to add a class from within VS? The UnrealVS extension doesn’t appear to add any additional support from that aspect, unless I missed something. Having to re-select the folder every time you want to add a file gets a bit annoying. Are there any plans (assuming I didn’t miss it already supporting it) to add a class wizard to VS to better support UE?
The UE editor has a new class wizard. File > Add C++ Class. This does require having the editor running, which might not always be ideal. The UnrealVS extension is mainly to help setting the startup project and debug commandline arguments. Both useful, but it doesn’t have any kind of C++ class wizard.
Personally, I just duplicate some files in Windows Explorer then click & drag them into the the proper filter folder in VS’s Solution Explorer. A few quick edits, and I have a new class.