No Character animation replication when attached


when i attach a Character to a Blueprint animations on client view does not work properly. Animation stucks in first animation pose e.g. idel or run an stay there. On server side, client animations are played well.

Repo Steps:

  1. Create new ThirdPerson Example
  2. Create new Actor Blueprint and place it somewhere in level
  3. In MyCharacter Event Graph attach Character to created Blueprint

  1. Start with 2 players
  2. Move server player around and watch client view

I’am using 4.6.1-2386410 release

Thanks in advance

Hi Oliver,

Is your Actor Blueprint set to Replicate?

Hi ,
yes, Blueprint is set to Replicate.

Hi Oliver,

Thanks for report! I was able to reproduce this behavior in 4.6.1 as well as our internal build, so I entered a bug report for developers (UE-9574). I’ll let you know when I see any update. Thanks!

Hi ,

Thank you too, hope to hear from you soon :wink:

I believe I am having same problem where client triggered animations don’t appear in server window but it works in other direction. When I try using 3 players, client triggered animations don’t appear in other client windows either. Is this same problem?

I believe so, yes.