when i attach a Character to a Blueprint the animations on client view does not work properly. The Animation stucks in the first animation pose e.g. idel or run an stay there. On server side, the client animations are played well.
Repo Steps:
Create new ThirdPerson Example
Create new Actor Blueprint and place it somewhere in the level
In MyCharacter Event Graph attach the Character to the created Blueprint
Thanks for the report! I was able to reproduce this behavior in 4.6.1 as well as our internal build, so I entered a bug report for the developers (UE-9574). I’ll let you know when I see any update. Thanks!
I believe I am having the same problem where the client triggered animations don’t appear in the server window but it works in the other direction. When I try using 3 players, the client triggered animations don’t appear in the other client windows either. Is this the same problem?