No Camera Rotation in Take Recorder

Hey guys, I’ve been watching videos and reading documentation but I think I am missing something very simple and it’s driving me nuts.

I want to capture my BP_ThirdPersonCharacter just walking around the scene using the Take Recorder. I start recording, walk around the scene and I slowly rotate/pan the camera using the mouse because I want to show of the left and right side view.

Stop the recording and plop the take into the Sequencer. Now all the info from the camera rotation is gone and it seems to just always use the default starting point of the BP_TPC camera throughout the entire take/animation. So for some reason I am too dimwitted to find out, I guess the movement of my mouse/controller I use to rotate the camera is not being captured.

Thanks in advance and sorry if that’s a super stupid question, I just can’t seem to get it to work.

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