No blueprint support for unsigned variables?

Is there anyway to expose unsigned variables in blueprints without having to rebuild the engine source code?

Hi Doku,

Interesting question, I’m confident that the answer is ‘no’.

I’ve never heard of anyone adding new variable types. Seems like a mad(computer)scientist type endeavor. :scientist:

In UE5 I believe all floats are now 64bit/DoublePrecision. (Whereas UE4 had 32bit floats)

Hope that helps!

The only unsigned variable available for blueprints as of yet is Byte (which is uint8). I have never tried adding new variable types to blueprint, but the engine source code will need to be modified without a doubt.