I’m using UE 5.7.2 and the Console Variables Editor plugin. I have created a console variables preset and I want to load it during runtime via blueprints. According to the API documentation there’s a blueprint function to do this called Load Preset Into Console Variables Editor. However when I try to search for this blueprint node nothing comes up.
Edit: The node shows up in an Editor Utility Actor but not in an Actor BP or Level BP etc. From what I understand it’s possible to load these presets during runtime using the sequencer; surely there must be a way to do so programmatically at runtime using BP?