Hi guys,
I’m building a small Listening Room in Unreal Engine 4 2.23, packaging for HTML5. I’ve built a widget which has a play and a pause button. When you press play, it loads a playlist into the media player which references a .wav file saved on a server. It also grabs the name of the track and displays it as text.
In the windows and editor builds, it works fine, however in HTML builds, it does not play sound, and I don’t think it’s even loading the track at all, since the text doesn’t update to the name of the track either. I’ve tried changing it to reference a local file, and I’ve also tried using MP3 as the format too, without any luck.
I’m still pretty new to blueprints, so I’m not sure what I’m missing.
Any pointers or ideas?
Thanks