I have a project on UE 5.4.4 and it works just fine on Windows however on Mac there is no audio: it doesn’t work in the editor and doesn’t work in the shipped project.
I have the folder with mp3 marked to be packaged:
But it shouldn’t matter, because the files are already inside the project folder and also it doesn’t work in the editor either.
Audio is played with a Media Player and File Media Source. The audio file is at the path ./Music/MusicFiles/MyMusicFile.mp3
, the File Media Source is at the path ./Music/MyMusicFileMediaSource.uasset
, the Media Player is at the path ./Music/AudioPlayer.uasset
. I also have an Audio Actor blueprint class that is dropped in the level and on BeginPlay it just plays the File Media Source:
The most basic thing. It works on Windows but not on Mac. Any recommendations? Is it a permission thing where it can’t play the audio or do I have to do something differently on Mac?