Hi,
I am currently making a game using widgets only, mostly by the usage of buttons. And thus, I don’t do any world building, lighting, BPs, animations, control etc., although I do still need to have one world map to initiate the game. My question is, with a completely blank world, the game still processes the shading with 3K plus of shaders to compile. Is there anything I should turn off to tell the engine there is nothing in the world?
And yes, this leads to take up the size for the packaging. Imagine a simple calculator like game but installs to 200+Mb.