No Animations

Unreal Engine 4.27.1
I cannot change the mesh of the ThirdPersonCharacter and get it to animate. It always has the default T-pose (or maybe it is A-pose) while it moves around. This happens no matter which mesh I use. I’ve followed the steps in several videos to swap out the mesh and use the default third person animations, but still nothing.

Steps I’ve taken:

Try 1:
Edit the Blueprint of the ThirdPersonCharacter, changing the Skeletal Mesh and then the Anim Class to ThirdPerson_AnimPB_C, with Animation Mode being “Use Animation Blueprint”.

Try 2:
Find the character mesh, right click, go to Skeleton → Assign Skeleton. I tried assigning the skeleton named after the character. I also tried assigning the UE4_Mannequin_Skeleton. Both provided the same results, which is nothing. After this I clicked on the character actor, switched the mesh, and changed the Anim Class. Nothing.

Every Skeletal Mesh I use says it is rigged for the Epic skeleton. They have videos showing that they are and I follow those videos, but it doesn’t work for me.

I’ve obviously tried more than the two attempts described above, but I can’t figure out why following the steps above won’t work for me.

Any ideas how to get it working?

Thanks.

1 Like

Today, for whatever reason, repeating Try 2 as outlined above, worked. I was able to do this for two different meshes, so I’m not quite sure what the issue was the last few times I tried. I did everything the same. Weird that it worked this time, but not the initial tries, but I’m glad everything is now working as intended.

Thanks for posting this and the follow up and leaving the post. I had this same problem and found the answer here.