I’m trying to record live gameplay within sequencer. It appears to correctly capture the player animation (in the content browser I can open and preview the animation), however, the track in sequencer doesn’t seem to animate.
It looks like the animation track is there but in the viewport (and render) the player doesn’t play the animation.
Edit: Solved it by adding a new track to the mesh, “animation mode”, and setting that to use animation asset (not anim BP). I think this should be default for characters / anything recorded live really.