I’m trying to record live gameplay within sequencer. It appears to correctly capture the player animation (in the content browser I can open and preview the animation), however, the track in sequencer doesn’t seem to animate.
It looks like the animation track is there but in the viewport (and render) the player doesn’t play the animation.
Any ideas?
Edit: Solved it by adding a new track to the mesh, “animation mode”, and setting that to use animation asset (not anim BP). I think this should be default for characters / anything recorded live really.
I would have NEVER known this. Thank you for writing this! It would have taken be days to figure out instead of the 30 minutes before finding this post.
Hi, I’m from the future. I can’t believe how convoluted getting this basic stuff working is, but thank you for posting this! Worked great for me. Can’t believe more people aren’t running into this issue.
When in the sequencer, click the + sign next to the metahuman body, Or Head.
Then when the pop up window appears simply type animation mode it will filter it out for you. Add it and change the value. This didnt work for me but just letting you know where it is.