Hi !
I do a scene with the sequencer on Unreal 5.2.
Main character is “Detective character 2” on the market place witch have got a UE5 skeletal Mesh.
When I launch the sequencer or render, everything is find, character goes where it have to.
When I package the projet, start the scene by the sequencer ingame, the character is not animated anymore. The skeletal mesh just follow all the transform point in T pose. (All other characters on the scene works well)
But this one is integrate on a BluePrint (I try animation BP or Custom Mod, but nothing change)
What could do such a thing ?