I have been following the guides setting up my PC for Android Development, and recently got my first Android Phone (or phone ever, lol don’t ask I’m just crazy) and was setting it up following this page; https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/2/index.html
Everything was going fine until step 13. When I unplugged & plugged my device back in there was no confirmation to allow my computer. I went back to ensure the setting was on in the developer menu, it was. Checked in cmd for the device with no results, both on Media and Picture mode. I tested running the install .bat created with the export from the Unreal Editor, and it still gave the “No Devices” error.
The device is a “Doogee X5 Max Pro” running their Android 6.0. It’s a $100 CAD phone from china, I’m guessing that may be the problem… But as mentioned I have literally never used android before, let alone a phone lol, so I might just be overlooking something? If necessary I am 100% ready to “root” the phone, but no idea where to find a valid OS replacement for this hardware. Thanks either way & sorry to bug you!
I posted a CPUz validation via the device in case this helps. CPU-Z VALIDATOR