Hey there @Godissvampen! I would first start by placing break points or print statements on where the visibility (or destruction) of the projectile is triggered. This can show exactly when it’s being called, which should give you an idea why it’s disappearing immediately, and the first step to determining the course of action. Often when users run into this issue, it’s due to their overlap/collision firing early for one reason or another, such as hitting the weapon or player character. Other times this could just be due to a logical error in the blueprint.
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