No Actor spawning when shooting.

Hello! I am having an issue on my 2d game. I have a projectile i am trying to shoot, the shooting works. But if i look at the total Actors on scene, the number dont increase. But when i pres Shift+F1 and pause the “game” the actors update and my projectile is there in the list.

I need it to be showing when i “play” also. I am trying to setup so the projectile dissapears when its shot outside of screen, and also a charge system etc. But i cannot set this up when the actor doesnt show up. It is visible on screen. but not on the list of actors.

what can this bug be?

Hey there @Godissvampen! I would first start by placing break points or print statements on where the visibility (or destruction) of the projectile is triggered. This can show exactly when it’s being called, which should give you an idea why it’s disappearing immediately, and the first step to determining the course of action. Often when users run into this issue, it’s due to their overlap/collision firing early for one reason or another, such as hitting the weapon or player character. Other times this could just be due to a logical error in the blueprint.

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