So I’m trying to reverse engineer the example first person player controller blueprint, but I’m unable to add InputAxis nodes, they simply aren’t on the list no matter what I do. I’m using a blank project from scratch and a character class blueprint.
Try going into Edit/Project Settings/Input… under Bindings, click the + to Add Axis Mappings to your project (you can then give them a name and input command). You should be able to add InputAxis “whatever you named it” inside your blueprint then.