No access to InputAxis nodes

So I’m trying to reverse engineer the example first person player controller blueprint, but I’m unable to add InputAxis nodes, they simply aren’t on the list no matter what I do. I’m using a blank project from scratch and a character class blueprint.

Would love some help on this!

Hi Venain,

Try going into Edit/Project Settings/Input… under Bindings, click the + to Add Axis Mappings to your project (you can then give them a name and input command). You should be able to add InputAxis “whatever you named it” inside your blueprint then.

Happy Scripting!


I forgot to thank you for your answer, managed to get everything working, thanks a bunch!