Hello,
i have a character created in blender, rigged and animated with rigify. Works good so far. The problem i have is that i added shape keys (recognized in unreal) but shape key animations are not working in skeletal animation preview.
In the NLA editor there are two animations, one for the skeletal mesh and one for shape key. I exported with lots of different settings. When i import the fbx file in a blank blender file, both animations are shown but not in unreal.
What could be the problem?