Nintendo SDK skipping installation

Hi,

I’m having issues with my Nintendo SDK and my Unreal Source Engine recognising I have it installed.

I have the 5.0.3 source engine installed and all complied, runs great. But when I go to packaging and look to build a test template, it tells me the SDK hasn’t been installed/supported.

I downloaded Switch_5.0.3-release to my D:\UE5\Engine\Platforms location. Is this correct? Or should I have done this with Switch-ue5-main-32145365?

I’ve also installed Nintendo_Dev_Interface_Client-forNX-2_5_5-20220324 with the latest version. I installed it to be C:/.

With all this installed, I then GenerateProjectFiles and it mentions:

Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, Linux, LinuxArm64, TVOS, Switch.

Skipping any C# project files in “D:\UE5\Engine\Platforms\Switch\Source\Programs” due to unsupported platform

Any ideas on what it means by this?

Now getting this error when attempting to generate files:

Been able to solve including the SDK into compiling with the engine. I need to make sure I have the correct version of the SDK that works alongside the version of the engine I installed.
Used this tutorial: https://forums.unrealengine.com/t/tutorial-nintendo-switch-set-up-with-unreal-5-1/1313063

Getting " That page doesn’t exist or is private. " on that.
I’m getting issues with the SDK Target Manager not being properly recognized by UE (“Failed to locate Nintendo TargetManager API, Switch devkit support will not be available.” appears when running GenerateProjectFiles). Wondering if anyone knows what’s up?

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.