Thanks SgtNiggs, we have a bunch of cool crazy data with the Somatic Movement guys, just so many other things going on and it’s such a varied smattering of stuff we haven’t been able to figure out how to turn it into a cohesive and useful pack. Maybe we can make a video of the "data’, see if anyone has ideas/requests on what would be useful.
The ladder stuff, we do have a nice set of data which can be turned into a tight ladder pack. Up, down, getting on/off at top/bottom, jumping on/off, etc. One more thing to get to…
And of course if anyone missed it (I forgot about this thread) the new Zombie packs have hyper-running and attacks now, and everything is on sale for the holidays on our store and the Marketplace.
https://www.unrealengine.com/marketplace/113-zombie-motion-capture-animations-01
http://www.motioncaptureonline.com/collections/zombie-animations/products/ue4-zombie-pro
FYI Jesse over at 3 Prong Gaming has been working with us and has made a 3rd person controller to be included with the Zombie packs! Finishing touches now, update soon hopefully.
And believe it or not (I hardly believe it) we have a controller for Mobility and Rifle back in the works as well! Details as we get closer. So much going on…
MOCAPONLINE ANIMATIONS - UE4 VERSION COMPATIBILITY AND USAGE
Figured I’d mention it here, lots questions always about our Packs and new engine 4.13, 4.14, 4.xx etc. compatibility…
YES , they are all currently compatible with all versions! There is simple workflow(s) to add to any project.
Please read the detailed FAQ I have been slaving over all week here, all shall be revealed:
Tech_Info - Google Drive
UE4_Version_Compatiblility_and_Usage.pdf
I’m pretty much happy with it, may make some small revisions. Any and all, PLEASE read it and give me feedback on it. I will make an official post about its release at some point soon as it is the number one question we get, but I figured I’d get the WIP out there quicker and get some feedback. These are basic truths and processes that always work for me, and I’m all ears if others have different useful workflows.
Cheers,
Cris
Sounds great, definitely lots of useful info here, thanks, always looking forward to all your guys’ future stuff. Everybody sounds busy! which is I guess both good AND bad depending on how you look at it haha…
But yeah, most definitely these here: “And believe it or not (I hardly believe it) we have a controller for Mobility and Rifle back in the works as well! Details as we get closer. So much going on… ” (awesome)
and “The ladder stuff, we do have a nice set of data which can be turned into a tight ladder pack. Up, down, getting on/off at top/bottom, jumping on/off, etc. One more thing to get to… ” (immediate purchase)
Keep up the great work guys! good stuff