***UPDATE - 06/24/2015
We are now on the Marketplace! Thanks to all that voted. More various animation packs on the way.
***UPDATE -
Our Ninja Pack has been updated to “Coming Soon” and will be on the Marketplace!
Thanks to all who voted and commented! Keep the comments on what you’d like to see coming.
Hi everyone!
First time posting here, we just got our Ninja motion capture pack up on Trello! Please check it out and vote! It’s got a lot of really cool animations in it.
Vote here:
https://trello.com/c/QsCfkBL7/406-ninja-01-mocap-pack
Note these are animation art assets only, no blueprints or controllers setup.
It features the martial arts and free running talents of Chris Taylor and Brandon Campbell. We first used them on Ninja Toy 2, then reunited them to tear it up for our Ninja mocap pack. Brandon is currently a karate instructor at Lonestar Martial Arts, and Chris part of the bad to the bone Somatic Movement parkour team. It took building tall platforms, several months and many sessions - and a few bruises - to put this together. Hope you guys dig it.
Video here:
https://vimeo.com/129677375
Description
From the MocapOnline catalog, now available in the UE4 format.
A large set of detailed ninja animations for game and CG development. Including: Idles, Walks, Jogs, Runs, Jumps, Evasions, Punches, Kicks, Recoveries, Multi Level Platforms and Stunts.
Many versions of idles and fidgets. Both combat and relaxed animations. Hits and attacks from all directions. Many variations of stunts from and to high, mid and low platforms.
Three different “Platform” meshes are included that match the high, mid and low animations.
Check out the complete PDF motion list:
Website:
http://www.motioncaptureonline.com/
Technical Details
All animations are on the UE4 template skeleton with IK bones.
All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion.
They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.
All locomotions have two versions: In-Place, and with traveling root motion.
True linear translation speed for each In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character.
They are in “\Content\Ninja_01\Source\FBX\” (not visible in the editor).
A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
Please check it all out and vote! We have several more packs we are submitting including Mobility, Rifle, Pistol, Boxing and more, so please support us now so we can keep adding to the UE4 Market.
If there is enough support, we’ll make a small free sample pack for download for everyone to try out.
Give us some feedback! Let us know if you have any questions or suggestions.
Cheers,
Cris