Pretty cool plugin! Is there any way to get rid of the jittery motion though? I’m using SetFixedGravityDirection() every tick and the character is oriented towards gravity. It’s based on the demo from the plugin, but with that portion changed obviously. Though if you go to the demo there’s noticable jitter when standing on the rotating platforms well.
In my test (on a sphere) it’s most obvious when strafing and more obvious the less tesselated the sphere is.