Ninja Character - Dynamic gravity for characters & objects

Yeah, create a C++ child class of NinjaCharacter and it will inherit all the gravity-related stuff. There is a catch if you don’t use blueprints: you have to code input handling, exactly the same ‘problem’ as if you would use a standard Character, I’m sure there are dozens of tutorials covering that, or check how it’s done in a new C++ project created through the editor.

.

It looks okay to me, look elsewhere. What do you mean with “could not get it to work”? Can’t you move?