Ninja Character - Dynamic gravity for characters & objects

Huge performance impact? It depends on how much processing time you can spend on character movement, which is rather heavy. How many ninja characters do you have in your game?

It’s better to avoid smoothing the invisible capsule orientation and smooth the visible stuff (skeletal & camera); or make the capsule smooth with more complex logic that involves recalculation of floor-normal/capsule-axis, avoiding time-based logic.

What’s the size of the planet sphere you have? (To test with)