New version submitted, compatible with UE 4.26, to be approved in the coming hours/days.
1.14.26:
- Cleanup of unneeded SupportedPrograms section in .uplugin file.
- Fixed ComputeGroundMovementDeltaEx function to allow no delta movement offset to avoid assert/crash.
- Improved crouch offset support for attached skeletal mesh component in NinjaCharacter.
— Mesh crouch offset works properly if using absolute world position (happens with smooth interpolation). - Disallowed smooth interpolation of attached skeletal mesh component in remotely controlled NinjaCharacters.
- Added SmoothComponentLocation/SmoothComponentRotation Blueprint callable functions to NinjaCharacter.
- Simplified Blueprint graph of NinjaDumbCharacter05_BP example.
— No need to cache initial relative location and rotation for the attached skeletal mesh component.