Ninja Character - Dynamic gravity for characters & objects

New version submitted, compatible with UE 4.26, to be approved in the coming hours/days.

1.14.26:

  • Cleanup of unneeded SupportedPrograms section in .uplugin file.
  • Fixed ComputeGroundMovementDeltaEx function to allow no delta movement offset to avoid assert/crash.
  • Improved crouch offset support for attached skeletal mesh component in NinjaCharacter.
    — Mesh crouch offset works properly if using absolute world position (happens with smooth interpolation).
  • Disallowed smooth interpolation of attached skeletal mesh component in remotely controlled NinjaCharacters.
  • Added SmoothComponentLocation/SmoothComponentRotation Blueprint callable functions to NinjaCharacter.
  • Simplified Blueprint graph of NinjaDumbCharacter05_BP example.
    — No need to cache initial relative location and rotation for the attached skeletal mesh component.