Ninja Character - Dynamic gravity for characters & objects

Hi @Xaklse, i seem to have an issue plugging in the character movement component into “Set Fixed Gravity Direction”. When I hover over the character movement component, it does say it’s the Ninja character, and it’s parented correctly. This is your Character in the plugin. i can’t compile without a target, but when I drag out, I don’t have any options other than casting to the character movement. But if I cast, I’m not sure what to plug into the “Object”.