Ninja Character - Dynamic gravity for characters & objects

multicast didn’t make a difference but for some reason the client to client replication is working just not server to client (I should clarify this is not because the multicast I switched it back to the settings seen in the video I posted), so which ever viewport is also the server doesn’t update it’s rotation to the clients’ viewports, which for the most part won’t matter in a dedicated server architecture just a p2p architecture.